[Windows] Luduvo's Luau Runtime is Desynced with Actual Code State

Version Information and Specs

Luduvo Version: Luduvo 49 (903884f9b1df)
Operating System: Windows 11 (10.0.26200.9550 | x64)
CPU: AMD Ryzen 7 5800H @3.20 GHz
GPU: Intel(R) NVIDIA GeForce RTX 3050 Ti Laptop GPU (4 GB)

Describe The Issue

I’m finding that whenever I write code in Luduvo, code updates never reach Luduvo’s runtime. Luduvo’s built-in text editor picks up both internal and external edits just fine, even asking me whether I want to keep or discard changes I made to files in the editor when they conflict. But for whatever reason, said changes don’t seem to update the Studio itself, even when it finds them and prints a log in Studio bragging about how it reloaded the scene’s scripts when in actuality it did nothing at all. It’s easier if I give a recording of it happening:

Oh yeah, I have this also happening on Linux and it makes me have to relaunch. Though this tends to be inconsistent, as it doesn’t happen every time.