What features do developers want the most before/right after launch?

Me personally would be animation support in studio, but I’ve already seen the devs say that it’s going to be an afterthought

built in animator, datastore and team create

3 Likes

that would be great imagine

I have some unfortunate news…All but datastores are confirmed not coming anytime soon (but will eventually happen)

i know, its just a pipe dream though

shaders :pray: also editablemesh/images equivalant, uicorner with adjustable corners, uishadow and uiblur, codewise: studio plugins, some kind of package management, ide support

1 Like

some kind of httpservice

Thats too bad, I was really looking forward to using datastore at/soon after launch. We’ll settle with sword fight games for now

Custom rigs, I must create my creatures and fellas.

To use links, take out the dash (thank the scuffed filter for that annoyance)

From Igor:

We have the capability to allow custom shaders but not the tooling for it yet[1]

And

Shaders will be supported since we process them at runtime, but not for launch. For default behavior, we’ll expose toggles for most non generalized systems, so you’ll have control where it makes sense[2]

Yippee :slight_smile:

Also confirmed coming… but also after launch

Mesh editing is quite outside the scope of what we want to achieve at the moment, so it’s not in our plans for the near future[3]

Note that this was like 4 months ago. The timeline might have changed since then

UI will use Qt, so I’m assuming there will be support for it at launch. Or if not at launch, probably very soon after

Unsure if/when this is coming

Also unsure, but this might come whenever the team gets around to implementing an equivalent to Roblox’s Toolbox

External IDE support will be here at launch, per Igor:

We support external editors, projects aren’t a single file so you can even use any version control you like! :slight_smile: [4]

A HTTPService equivalent will come post launch

Unsure when this will be user-exposed, but apparently Igor cooked up something:

That is now replaced with a bone-based Rig supporting any body-type, though not my specialty I made some default animations[5]

Custom animations will be supported as well :)\


  1. Link here: https://dis-cord.com/channels/1417988220972568689/1417988222343970838/1485984986975834202 ↩︎

  2. Link here (but older): https://dis-cord.com/channels/1417988220972568689/1459001878036873431/1459173254458638459 ↩︎

  3. Link: https://dis-cord.com/channels/1417988220972568689/1449592695537270814/1449628625367470220 ↩︎

  4. Link: https://dis-cord.com/channels/1417988220972568689/1459246121179414763/1459867001643339899 ↩︎

  5. Link: https://dis-cord.com/channels/1417988220972568689/1446701407670505533/1469136555753865561 ↩︎

2 Likes

Wildly good compilation. Thanks for compiling everything. :saluting_face:

1 Like

jediweirdo, our saviour