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Along groups there should be folders which can be used to organize without parts being glued together as one in group.
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Add corner wedges and maybe some other shapes which make sense to have in such engine and allows to begin with, because I have heard there can be issues when add very unusual ones.
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Smarter snapping to parts so that you can as much precisely position parts against one another in case there’s games in future where nearly collisions matter like that if it’s even little bit off it make character get stuck.
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In outliner to have search system which allows search similar objects by their properties like colors and materials to help quicker change things, like theme for map by taking “Color[52,95,47]” for example and SurfaceMaterial[Granite] / maybe even combined as it could come handy as well be very specific for larger projects.
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Hide specific objects around map, like when you are in Blender you can press “H” to hide temporary and unhide “Alt+H” in case you want work on something and dont want some things get in your way.
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Make a specific format and way to export things from studio which is like folders or anything really asset based, so that you can re-import to other projects or use them to sell asset packs on itch.io like many artists do.
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Fix that you can switch between “Select - Move - Scale - Rotate” binds even when you are in different tabs because it’s super annoying now.
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Change that you can resize as much you want windows you decide to add because right now output windows are very limited how much can they be stretched + while it’s not a thing for Properties and Outliner windows which doesn’t even have scrolled sideways or auto size to fill in properly everything, but you can resize them as much you want which is quite stupid in my opinion.
That’s all for now, if you have anything you want me clarify if I wrote in not understandable way, let me know I will try my best to describe it better.