sorry for any typos, making this on a spare laggy computer lol
The Future of Luduvo
Recently I haven’t been feeling particularly happy and hopeful about Luduvo: I realised that a lot of things I had aspired to be and tried so hard to achieve (such as a Limited Collector, a Game developer) have slipped from me, and I feel uninterested. Now this may be quite a lot of personal opinions, but I hope you can see my points.
The Hype
There was a LOT of hype for Luduvo: they even put an announcement out there saying they got too much hype. I feel like the hype made Luduvo seem a lot better / polished than it actually was, and the 'cord tidbits didn’t exactly help: they seemed very high quality and polished, with all sorts of beautiful graphics that the game didn’t actually have or run well.
Playing games now, my PC that I use for quite heavyweight gaming struggles sometimes on Luduvo, it’s fans accelerating and things being slow to load: despite all the promises of optimisation, it seems largely unoptimised and quite laggy.
The Bugs
Luduvo has a lot of bugs. I, for one, spent ages trying to install Luduvo (and failing) and despite being a batch one alpha tester, I only got to actually use the client a week or so after launch, being only active on the forum and studio. This I have come to believe was partially a networking error; so maybe not Luduvo’s fault: forgive me for being uneducated on Windows ![]()
Also, when I play games, not only the textures don’t load and it’s quite buggy, but accessories don’t seem to load on people’s avatars. The only thing that loads is the occasional face and hat, why only some I am unsure, but it takes some of the life out of playing.
I feel like launch was rushed: Alpha testing was buggy, but that’s Alpha, except on launch most of the bugs remained unfixed. It wasn’t completely the fault of the dev team though: I feel like they were pressured by some of the community to launch, similar to something like what happened with so many other games.
Originality
I feel like Luduvo has lost a lot of it’s originality. It seemed so different from Roblox at first, but slowly seemed to become more of a copy then it’s own platform. Don’t get me wrong, there are lots of differences, but the gap just seems a little to close.
For example, take the pirate hat. It looks very similar to Roblox’s pirate hat. Hot Take: Remove pirate hat
(full link to my post about the pirate hat)
Then we have the body builds. Although this has been mostly put aside and has a lot less point with the addition of the ‘Bundles, Bundles, Bundles’ update, the original Body was new and original, and now the base looks almost exactly like Roblox’s R6. I think if you saw the Trapezoid bundle you might think ‘oh yeah that’s the duvo’ but if you saw the Luduvo avatar on the Blocky R6 like form you might just think ‘thats roblox’. I feel like to build a name for yourself you need to have originality and a mental picture that is iconic to YOU.
Another thing is the games. The games I see with most players are just either blatant copies or very similar to games on Roblox, going so far to have even the same UI build (I don’t want drama with the devs, but I feel its got to be said). This is another thing: why should I play a knock-off on a smaller, less developed, less polished platform with less players if I could play the original? And If I just go back to the original, when someone says ‘want to play duvo’ they are just going to think ‘duvo? nah id rather play the actual game.’ They will be subconsciously influenced by the fact that the most popular game isn’t even native to Luduvo.
I suggest this be ‘fixed’ with the introduction of ‘Luduvo Originals’ a handpicked tab from the devs for games for Luduvo from Luduvo. (also sorry to whoever game that was, I don’t want to throw shade, just raise a point and a bit of food for thought).
And speaking of devs…
The Dev Team
No insult to the Dev team. Seriously, I just want to congratulate you on what you have built, despite its flaws it is truly amazing and has so much potential. I don’t want to sound like I know everything, I couldn’t build something like this.
It’s just I feel like the dev team have become a bit disconnected from the community: something No-One wanted to happen. I get that this has probably been influenced by the growing amount of users, and trying not to create even more drama (
) but some features have been pushed quickly without really consulting the player base, which is not great. For example, the forums are being pushed as a place for discussion over 'cord, which is good in some ways, but not in others: In 'cord we didn’t need a thread or a topic to chat, we just could. Also we have no cat gifs close at hand
.
I missed just casually chatting and having developers interact with my reasonably often, which is quite selfish of me, but then I don’t see them really interacting with anyone else either: except Isaac randomly in the forums.
(ok after typing and reviewing this, I have actually seen Isaac quite a bit in the forums, but nobody else)
Events
I didn’t enjoy itemageddon. At all. Maybe I just like to know what’s happening at all times: and I just didn’t here. The main thing was that if you weren’t on the 'cord, you wouldn’t really know it was happening. I didn’t see any announcements on the website at all, and you would only know about it through 'cord or yt: things I sometimes try to avoid when I want to have a good time.
I feel like there should be an Event tab UI, but more on that later lol (:
Conclusion
All in all, despite Luduvos (many) flaws, it really has the potential. Just don’t loose the plot, like every other big company has.
I really hope some of the Dev team can see this, and tell me what they think.
thanks for reading!
duvo aint dead