Shift Lock in Studio

In the current state of Luduvo Studio, shift lock doesn’t work. Having shift lock work in studio would not only allow for testing bugs in shift lock being significantly more convenient, but it’d also allow for the creation of more challenging obbies to be much easier. You wouldn’t need to constantly be updating your game to playtest anything if it requires shift lock in order to be possible, and in the case of bugtesting you can quickly update any objects or modify any scripts that may be interfering with shift lock without needing to constantly update either.

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