So I was gonna finally try out the Luduvo client but I encountered a crash when entering a game so I went to check the client.log as the client told me and saw that my driver is somehow non-conformant, can somebody help please? My drivers are already updated btw.
client.log
2026-09-20 - 12:17:01.742 [INFO] Luduvo 44-dirty (240800eaa6d4) sha=240800eaa6d4 network_epoch=40 schema=0x63d6c59a65f6b6e0 project_format=27 (min 27)
2026-09-20 - 12:17:01.853 [INFO] OpenAL: device=OpenAL Community renderer=OpenAL Soft stream=callback
2026-09-20 - 12:17:01.887 [INFO] content store fetches from https://api.luduvo.com into C:\Users\Blank\AppData\Roaming\Luduvo\Client\content
2026-09-20 - 12:17:03.772 [INFO] content store: version 7 is ready, current names it
2026-09-20 - 12:17:03.788 [INFO] client content: version 7 from C:\Users\Blank\AppData\Roaming\Luduvo\Client\content
2026-09-20 - 12:17:03.842 [INFO] Window created. 1 pixel density, 1 display scale
2026-09-20 - 12:17:03.858 [INFO] [vk] available instance layers: 2
2026-09-20 - 12:17:03.862 [INFO] [vk] available instance extensions: 13
2026-09-20 - 12:17:03.862 [INFO] [vk] loader API 1.3.301
2026-09-20 - 12:17:03.862 [INFO] [vk] requested instance API 1.3.0
2026-09-20 - 12:17:03.862 [INFO] [vk] validation requested=true enabled=false
2026-09-20 - 12:17:03.862 [INFO] [vk] debug utils enabled=true
2026-09-20 - 12:17:03.875 [WARNING] [adapter 0] Intel(R) UHD Graphics 620 skipped: Intel Coffee Lake (8th/9th gen) has a non-conformant Vulkan 1.3 driver that crashes at runtime (set LDV_VK_SKIP_BLOCKLIST=1 to override)
2026-09-20 - 12:17:03.875 [ERROR] [vk] no adapter satisfies Vulkan 1.3 + required features
2026-09-20 - 12:17:03.935 [WARNING] Vulkan backend failed; trying D3D12
2026-09-20 - 12:17:03.935 [INFO] [d3d12] backend init begin; debug_layer=false
2026-09-20 - 12:17:03.935 [INFO] [d3d12] Win32 HWND acquired: 0xb065a
2026-09-20 - 12:17:03.935 [INFO] [d3d12] debug layer disabled
2026-09-20 - 12:17:03.935 [INFO] [d3d12] creating DXGI factory debug=false
2026-09-20 - 12:17:03.936 [INFO] [d3d12] DXGI factory created
2026-09-20 - 12:17:03.936 [INFO] [d3d12] variable refresh tearing support=true
2026-09-20 - 12:17:03.937 [INFO] [d3d12] adapter 0: ‘Intel(R) UHD Graphics 620’ (Hardware, vendor=0x8086 device=0x3ea0, 128 MB)
2026-09-20 - 12:17:03.991 [INFO] [d3d12] adapter ‘Intel(R) UHD Graphics 620’ created probe device for feature checks
2026-09-20 - 12:17:03.991 [INFO] [d3d12] adapter 1: ‘Microsoft Basic Render Driver’ (Software, vendor=0x1414 device=0x008c, 0 MB)
2026-09-20 - 12:17:03.991 [INFO] [d3d12] adapter ‘Microsoft Basic Render Driver’ skipped: software adapter
2026-09-20 - 12:17:03.991 [INFO] [d3d12] selected adapter: ‘Intel(R) UHD Graphics 620’ (vendor=0x8086 device=0x3ea0, 128 MB)
2026-09-20 - 12:17:03.991 [INFO] [d3d12] resourceBindingTier=3 meshShaderTier=0 samplerFeedbackTier=0
2026-09-20 - 12:17:04.001 [INFO] [d3d12] command queue created: graphics type=0 flags=0x0
2026-09-20 - 12:17:04.009 [INFO] [d3d12] command queue created: compute type=2 flags=0x0
2026-09-20 - 12:17:04.016 [INFO] [d3d12] command queue created: copy type=3 flags=0x0
2026-09-20 - 12:17:04.016 [INFO] [d3d12] caps sampler_anisotropy=true max_anisotropy=16
2026-09-20 - 12:17:04.016 [INFO] [d3d12] context created
2026-09-20 - 12:17:04.016 [INFO] [d3d12] creating NVRHI device: rtv_heap=1024 dsv_heap=1024 srv_heap=32768 sampler_heap=16
2026-09-20 - 12:17:04.020 [INFO] [d3d12] NVRHI device created
2026-09-20 - 12:17:04.020 [INFO] Renderer: NVRHI validation layer disabled
2026-09-20 - 12:17:04.020 [INFO] [d3d12] backend create_swapchain requested: 1366x707, vsync=true
2026-09-20 - 12:17:04.020 [INFO] [d3d12] creating swapchain: 1366x707, buffers=3, format=28, flags=0x800, vsync=true
2026-09-20 - 12:17:04.042 [INFO] [d3d12] IDXGISwapChain1 created
2026-09-20 - 12:17:04.042 [INFO] [d3d12] DXGI window association set: no_alt_enter=true
2026-09-20 - 12:17:04.042 [INFO] [d3d12] IDXGISwapChain3 acquired
2026-09-20 - 12:17:04.042 [INFO] [d3d12] swap image 0 wrapped: resource=0x1830e4d0830 format=23 size=1366x707
2026-09-20 - 12:17:04.042 [INFO] [d3d12] swap image 1 wrapped: resource=0x1830e4d3380 format=23 size=1366x707
2026-09-20 - 12:17:04.042 [INFO] [d3d12] swap image 2 wrapped: resource=0x1830e4d20f0 format=23 size=1366x707
2026-09-20 - 12:17:04.042 [INFO] [d3d12] swap image wrappers created: count=3
2026-09-20 - 12:17:04.042 [INFO] [d3d12] frame event queries created: count=3
2026-09-20 - 12:17:04.042 [INFO] [d3d12] swapchain present mode: vsync
2026-09-20 - 12:17:04.042 [INFO] [d3d12] swapchain created: current_backbuffer=0
2026-09-20 - 12:17:04.042 [INFO] [d3d12] backend swapchain ready: 1366x707, images=3
2026-09-20 - 12:17:04.049 [INFO] Renderer: max_textures=1024 (GPU reports 0)
2026-09-20 - 12:17:04.051 [INFO] Renderer up: 1366x707, 3 swap images
2026-09-20 - 12:17:04.203 [ERROR] [nvrhi] Failed to create a compute pipeline state object
2026-09-20 - 12:17:04.207 [ERROR] ClusteredForward: failed to create build-grid pipeline
2026-09-20 - 12:17:04.211 [ERROR] WorldRenderer: clustered forward init failed
2026-09-20 - 12:17:04.216 [ERROR] SceneRenderer: gfx_wr_init failed
2026-09-20 - 12:17:04.219 [ERROR] ClientApp::Init failed
2026-09-20 - 12:17:10.810 [INFO] [d3d12] backend destroy_swapchain images=3
2026-09-20 - 12:17:10.810 [INFO] [d3d12] swapchain destroy_inner begin: keep_handle=false images=3 events=3
2026-09-20 - 12:17:10.826 [INFO] [d3d12] swapchain destroy_inner complete
2026-09-20 - 12:17:10.826 [INFO] [d3d12] backend shutdown
2026-09-20 - 12:17:10.827 [INFO] [d3d12] context destroy begin
2026-09-20 - 12:17:10.839 [INFO] [d3d12] context destroyed