My Thoughts on Luduvo and Polytoria

Now, I’m not going to proclaim that I am a polytoria sevant (especially since I’ve rarely interacted with Polytoria), but even from my limited experience with Polytoria I agree that Polytoria has no drive. It feels so far reflected/ingrained in every choice that they make that even an outsider looking in can roughly tell what’s going on.

Outside of the Polytoria stuff, I think I can expand a bit on the Luduvo side of things from what I’ve observed:

It’s a good bit worse than just the avatar bundle. Luduvo also seems to be straight-up shoplifting/sanitizing Roblox catalog designs and reposting them to their marketplace. For some reason, artists on Luduvo have also been copy-pasting their Luduvo creations to the Roblox store, which will also cause misunderstandings. And there have also been allegations that the engine uses materials taken from Roblox, etc. Relatively speaking, this isn’t all that big of a legal problem since companies have been ripping each other off since the dawn of time. But the court of public opinion is where Luduvo could meet their demise.

Many of the links I’ve provided don’t prove that Luduvo actually stole anything from Roblox. But the problem is that people keep making connections between these things and dishing out severe allegations that others can misinterpret or spread as lies/rumors. I can 100% see their “copying” being used as ammunition for people to drag Luduvo’s name through the mud and hurt player conversion and overall adoption. And it’s only going to get worse if people decide to make games “inspired” by other Roblox games (which is already happening) or if the marketplace artists keep making legally distinct Roblox catalog items and uploading them to the Luduvo company store.

This reminds me of another small problem I have with Luduvo: their release schedule. It’s completely fine, and even expected, for them to have bugs in alpha and the team is more or less quick to develop a solution. Luduvo seems to be built on some pretty sturdy legs and definitely has the potential to be a stable engine. But when it comes to that final push to present the problem that they solved, Luduvo has what I call “the RobTop® problem.” To put it simply, there are only 2 types of updates in LuduvoLand: giant behemoth major content updates of doom and despair, and small bug fixes that occur immediately after giant behemoth major content updates of doom and despair. I mean, I don’t exactly blame them because we are still technically in alpha and that’s also generally how I develop software, but there are a few problems with this:

  1. If someone makes a bug report that has a relatively simple solution, we all have to wait for the Luduvo devs to be done charging their ult before we are able to experience said fix
  2. Whenever they finish charging their ult and unleash the power of a Luduvo update, there are a ton of bugs because they jampacked everything and their mother into one super omega update

To those of you who are like “nu uh, just look at the releases and you’ll see how small every update is!” I want you to know that that is what their internal release log looks like. The general public and/or the alpha testers did not get most of those updates. For example, the latest version of Luduvo we alpha testers had before release was Luduvo 37. 38-43 was given to us all at the same time at launch, then 44 did some small things, and finally they sat charging their ult until they let loose the apocalypse with 44-47 (which are massive updates that are going to have massive release notes when Igor gets around to posting them). The same thing happened with the website as it got redone from scratch and no one was allowed to see or give feedback on it outside of a few cropped screenshots until it launched.

As a side note, another unfortunate thing I’ve seen with Luduvo (though this one isn’t really their fault) is that they can’t seem to hire people if their lives depend on it. I don’t know if they’ve been cursed with bad luck or something, but I think they only managed to hire and keep 4 new staff, and only 2 of them weren’t hired to fill a previously vacant slot. And of those 2, only 1 of them does any engine work. With the exception of 1, everyone else they hired subsequently got fired. And even though our only exception here resigned of their own free will, they probably would have gotten fired anyway as Dargy silently watched from the sidelines and cast hexes and curses on a voodoo doll in their likeness as if they were David Baszuki (this is (probably) a hyperbole). It’s not like they haven’t tried to hire more people as Isaac advertises their career page to numerous places, but in a cruel twist of fate it rarely works out. Hopefully things work out better in the future.

I wouldn’t say that for now, as I’m fairly sure the lack of advertising is purposeful. Just imagine the chaos that will ensue once prospective Luduvians hop on Luduvo 47 lol. Something tells me that they have a bountiful cash flow for the immediate future. I think they are going to start marketing by running ads and sponsoring content creators very soon, but they’re waiting to give them something to do/play first. First impressions are important. Though the jury’s still out on how effective said marketing will be. One thing I will agree on though is that Isaac’s marketing was complete buns :sob:

One of the reasons why Polytoria hates our guts is that he wouldn’t stop advertising the daylights out of Luduvo there. I think Isaac has been forever imprinted in Polytorian history as a prominent figure of evil because of his more questionable advertising tactics, and I even saw an advertisement of a “I love Luduvo” group as one of those user-made image ads while passively lurking in the forums. He also probably annoyed the heck out of the mods on r/Roblox since they kept having to delete his posts shilling Luduvo. And then there was… whatever this was, probably purpose-made to instill the fear of god into doom scrollers :sob:. Isaac in marketing mode can be a complete menace to society, so hopefully Sharkify can help him out. Assuming he made those promo vids, Sharkify is high key good at his job so I’m not worried about marketing.

I don’t think you were around for the (now lost media) Lua vs Luau thread. Or if you were, you must have forgot

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