My Thoughts on Luduvo and Polytoria

Hey! I’m another Polytoria OG here. Been on the platform since mid 2021. I’m sort of making this post as a response to Ferum’s post on why he is leaving Luduvo and going back to Polytoria. You can read it here: Polytoria & The Reflection of Luduvo: Why I’m Moving .

Let me first start off with the things I agree about on his post:

  • I agree that Luduvo, Polytoria, and other websites in this space should not try and be the next Roblox or a “Roblox 2.0” if you will.
  • I agree that Polytoria has an advantage by being around longer to develop an identity and have history behind it.
  • I agree that having money doesn’t guarantee success.
  • I still like and am friends with many Polytoria OGs (though not many newgens, tho) because they are great and wonderful people, and I still have yet to establish that with Luduvo (though there has been some progress).
  • I also don’t like some of the key decisions that has lead to a sort of Robloxification with Luduvo (cough the Action figure bundle cough). I very much liked the more unique and Rec Room inspired approach that Luduvo was aiming for originally.

However, I do not feel the same about wanting to return to Polytoria as a platform. That’s because there is information that I know about the site that the public doesn’t know, and that information is not public for good reasons. I truly believe if that information does become public, at the very least, most of the OG Polytoria players are never going to want to touch Polytoria again, despite the positives Ferum listed.

That information is not mine to make public. I encourage those people to find the strength to come out when they are ready. Without divulging such information, I want to go over why even though Luduvo is a newer platform and still has hurdles to accomplish, I have more faith in it’s longevity than Polytoria.

Polytoria Has A Serious Mismanagement Problem

This is my first and foremost reason why I am reluctant to continue engaging in Polytoria and continue my presence there. As much as I would love to be with the friends I got to know through Polytoria, and familiarize myself with the newgens who have persevered and continue to be a part of the community, I can’t overlook the rot that lies at the top of the website.

I have voiced criticism that Polytoria does not take itself as a platform seriously. This is a criticism that I have said for years, and both Willem and Jane are very much aware that I have said this about their site. When Polytoria was a small platform, I was willing to overlook this because it seemed more like a hobby project and something people did together for fun. However, I felt like when the major Schlep controversy occurred, that should’ve been the first sign for Polytoria that they should start taking themselves more seriously, and that there is a real possibility that people may want to search for an alternative.

When Polytoria saw a massive influx of players in February due to content creators covering them, to say they were underprepared would be an understatement. Some of it was out of their control, such as the website and game servers constantly going down, but most of what has happened since February could’ve been handled more effectively, or outright prevented. Including, but not limited to:

  • Mitigating the spread of several dramas related to known community members. The slow action of staff has reflected negatively on Polytoria as a platform
  • Preventing staff dramas, had there been proper screening and vetting procedures.
  • Lack of appropriate compensation for staff members who have put considerable amount of hours building and maintaining Polytoria.
  • Establishing proper rules and filters beforehand and slowly would’ve helped mitigate a lot of the discontent that OG members felt during and after February.

This isn’t to say that in the small amount of time that Luduvo has been out, they haven’t made mistakes. I have been more than willing to tell Isaac personally about decisions that I felt were not appropriate to make, or not well thought out and should’ve received and incorporated community feedback. The only reason why I am giving Isaac some slack regarding these decisions is because it is clear to me that these mistakes are a result of inexperience and lack of wisdom. As long as Isaac is willing to show he can learn from his mistakes and use them to improve his managerial skills and Luduvo as a whole, then I can forgive his decisions.

Polytoria, on the other hand, has had ample time to have made these improvements, and this is where I think Polytoria’s age works against them. I felt like a lot of the mismanagement that I have been witnessing from Polytoria over the past several months could’ve been prevented, had Willem and Jane listened to me early on and took themselves more seriously. Perhaps we wouldn’t have seen such as drastic of a displacement among OG members as we did. Perhaps dramas that arose would’ve been resolved promptly and with the proper care they needed. Perhaps Polytoria would’ve responded better to the growth and retained more players.

Most importantly, I feel like there wouldn’t be such dissatisfaction among staff members and we wouldn’t be seeing so many of them quitting or being poached by other sites. Baggy and Brixster work at TruWorlds. Dargy left and works here at Luduvo. Carslys (a.k.a Hungry) resigned as Head of Staff. I’ll talk more about Mawji in a bit. There are far too many disappearances of staff members for this to be a coincidence. I have a feeling that a lot of staff are also fed up with this mismanagement, too.

What started out as a small, good faith critique of the platform has unfortunately escalated into such a serious issue that I think will affect Polytoria’s future.

Polytoria’s FOSS Tech Stack: Community-driven Collaboration, or Replacing Paid Work?

I’ll admit, when I first heard the news that Polytoria was planning on making their Godot-based client open source, I was shocked and I felt optimistic. I had never seen a website decide to take not just the client, but the entire stack and make it open source. I felt like it helped contribute to the notion that Polytoria was a product of its community and it is what they choose to make of it. Also, because I am a Linux nerd and FOSS user, it felt nice to use software that was more up my alley.

The main developer who made the Godot-based client was a staff member named Mawji. Mawji is the reason why Polytoria has a Godot-based client in the first place. Shortly after Mawji finished the initial release of the new client, they resigned. I thought that was weird, because I thought Mawji was going to code review incoming changes the community would make to the repositories.

However, given the previous issue regarding mismanagement, it has given me a new perspective on why Polytoria decided to open source their stack. Sure, the community gets to participate in the development of Polytoria, which is great. However, I started seeing the newly open source stack going from a fruitful collaborative effort, to something more sinister: Willem’s way of replacing development work that would be done by Mawji or other dedicated developers on the team.

Considering that morale for staff is already dwindling, showcasing that they are replaceable is certainly going to help that /s. But in all seriousness, Polytoria is a commercial product that needs to generate revenue. Sure, plenty of that pays off necessary expenses, such as infrastructure costs (i.e. hosting servers). However, I can’t help but imagine that there is plenty of money that would be left over to help fund labor being done on Polytoria.

Let me make this clear: Open Source culture is primarily a product of willing volunteers. If you want to help support Polytoria’s development by voluntarily choosing to contribute code, you are more than welcome to do so. On top of that, it is not wrong for Polytoria to make money despite the open source tech stack. However, open source does not imply that all work is unpaid; there are businesses that will often employ people to help maintain open-source projects, especially if those projects make them money. So my main concern here: is Polytoria, a commercial platform, choosing to use their community’s willingness to contribute as a substitute for development work that would otherwise be funded by the company itself**?**

I’ll let you make your own judgement for this.

Luduvo has made it clear to me that they are going to be keeping most of the stack closed-source. It is a bummer, but I understand their reasoning for doing this. That being said, I hope they are willing to embrace FOSS for future projects and willing to introduce components that are open source to the project. Igor and the rest of the team already got a lot of work on their hands, and hopefully they don’t burn out. In the limited time that I have gotten to speak to Igor, whether it was talking about the engine’s development, reporting bugs, and even just the small bits of casual conversation, I can sense that Igor is incredibly passionate about the work that he has been putting into the engine.

My main concern with Luduvo’s software development is that I hope that Igor isn’t biting off more than he can chew. And as much as I love to see new features come to Luduvo, it is soured and can be overshadowed by the bugs that still fester in Luduvo. And don’t think this is an advantage towards Polytoria, because they also suffer from huge issues regarding stability as well, even with the Godot client.

Polytoria Doesn’t Have the Courage to Compete

Remember the whole Pauly controversy that happened about a month after Polytoria blew up? Well, that didn’t happen because Polytoria wanted to ruin the goodwill they just earned or wanted to make themselves unique for no reason. That’s because Roblox had reached out to them and threatened them to change their avatar, or they would’ve faced litigation. I can say this because Willem later came out to say this publicly.

I don’t want Polytoria or Luduvo to try to become another Roblox, either. That’s something I agree on, but it shouldn’t have gotten to creating Pauly to realize this. I was hoping that Polytoria would do so on their own terms, but it seems like they didn’t do so and ended up having to perform a kneejerk reaction. I do put part of the blame on Roblox being an oppressive billion dollar corpo, but I also have to give some of the blame to Polytoria for not seeing this coming. This isn’t even counting the first time they changed their default avatars before Pauly arrived, either.

With the previous two issues, I have confidence that Polytoria is not going to be a worthy competitor to the likes of Roblox or any notable sandbox game. With their development surviving on contributions, the terrible management of the company, their foolish decision making, and plus the other things I know about them, they are not going to be the worthwhile competitor or alternative that everyone is looking for, nor should they be a platform that anybody should continue dedicating their time to.

With what I like to call the “Robloxification” of Luduvo, I am absolutely worried that Luduvo is setting themselves up to make the same mistakes that Polytoria did and they will end up being forced to either undo some of the changes they’ve been making, or just completely rush to rebrand what they do have, much to the dismay of Luduvo’s community. Isaac has told me in private that he is much more courageous and is willing to stand up to Roblox for the default avatar bundle, but with things like the Avatar Figurine Bundle, which is basically a copy of the Robloxian 2.0 bundle that is much more visually unique and distinct, I don’t think Isaac has much of a fighting chance and I think he is going to be stupid enough to get Luduvo completely sued out of existence, and screw himself and all of his teammates over.

To Conclude

I was friends with Willem and Jane, and I have had dozens of convos with them, both Polytoria and not Polytoria related. Willem can reach out to me to discuss these critiques I have for him and Polytoria. In fact, I have previously tried to reach out to him to discuss stuff like this. However, he has ghosted me multiple times once Polytoria blew up. I remember joining back in January, about a month before Polytoria blew up, and Willem wasn’t afraid to welcome me back or even say hi.

And I sort of get it. I imagine if Luduvo becomes a large platform or experiences the same type of growth that Polytoria did, Isaac isn’t gonna have the time to hear everyone or get to spend 1-on-1 time with everyone. I’m perfectly okay with that. However, at least when I want to talk with isaac about something that matters, he is willing to listen and take my feedback into consideration.

The only person I was able to speak with after Polytoria’s blowup was with Jane. Jane is a wonderful person to get to know, despite her rare appearances at best. However, whenever I want to talk serious business with Jane about some of the things that go on with Polytoria, she all of a sudden becomes evasive and defensive, which I have never seen from her before. Where has the trust gone?

Isaac is someone who is new to managing a business, and I can very much tell with the mistakes that Luduvo has made both during the Alpha period, and a couple of things since launch. From speaking to him and other staff, I know they want the best for Luduvo and he wants it to succeed. For him, his team, for me, and the rest of the community.

However, it is worrying how Isaac doesn’t seem to plan what is necessary to help accomplish the goals he has set out for Luduvo (if he has any). I am really hoping that he looks back on the Alpha period and what is happening now to be an opportunity for him to learn the skills that he needs to succeed, and to come up with a solid, concrete game plan on how he and his team will create an amazing product that people are willing to support.

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ferum just hates isaac and luduvo, and Polytoria & The Reflection of Luduvo: Why I’m Moving was a mockery of k1ub’s post on polytoria “Luduvo & The Reflection of Polytoria: Why I’m Moving”

but this is a good post

A solid essay! In a weird way, I’m… relieved? Like that I’m not quite the only one thinking these things about Polytoria- and that’s coupled with the fact that you’ve been around for years whereas I’ve barely been around for one. The open-sourced nature of Polytoria is what unironically got me to download the game. I figured that if they were willing to do that, there’d be something of value in staying. The folks behind it might legitimately have a level head. The lens you put over Polytoria’s open sourced nature is a rather grim one… but not one I entirely disagree with.

I was one of the people thinking “Woah. This is awesome! Polytoria’s showing a lot of potential, it might actually be able to stand something of a fighting chance against roblox.” I outright said that I found that Polytoria might “be the next platform powering imagination” when I was talking about it a while back. It sparked something in me that Roblox hasn’t in… years.

I’d like to see Polytoria take up the mantle. I’d like to see it rise up to the challenge, like I had hoped it would do. Like other platforms like Luduvo and Vortex are, in their own ways, attempting to do. But that’s not quite happening, and it’s unforunate to me.

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Lets show this poly freaks who we truly are!

Jokes aside this essay is well said and well written

@Jediweirdo I think you have competition

You just gave me the most rancid idea. I’m not gonna tell you what it is.

This is true. On one hand, I feel like Isaac has high ambitions but lacks in the marketing side of things. He certainly knows what people want, but he doesn’t know how to gain their trust and get users to actually play his platform. Luduvo isn’t really being advertised that much, and despite the fact that Luduvo is currently in an alpha state, it still is costly to operate. The company can and will bleed money if it isn’t hitting it’s profit margin, which in this case is an amount of people actually spending on the site regularly and practically.

On the other, Polytoria has basically no ambitions. They want to keep staying where they are, which while I do respect, is a bit annoying given how much people were saying it would “kill Roblox”. It also has way too much negativity and drama. I won’t get into it, but there has been so much drama within that community, so Polytoria players calling Luduvo too “controversial” despite it barely having any is idiotic. And idk… Polytoria doesn’t really have much of a future imo. I feel like in a few years, the player count will drastically drop.

So it really is a game of too ambitious vs no ambition at all. And I feel like “too ambitious” is by far better, though I feel like funding does not immediately guarantee financial success in the future. I have heard of SO MANY startups that got a ton of funding, but kept investing all of it into new features, leading to nobody actually using it practically because of a lack of marketing. Marketing is truly important imo, and that is something Isaac and the team must work on. Either way, I feel like Luduvo not being run by David is already great marketing as it is xD.

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To add onto this, Luduvo is INSANELY buggy in the current release. I would wait until it becomes actually bearable to develop with and play on to actually market it.

I think this is something I generally agree with.

Isaac’s got the guts, I’ll give him that. He’s also got this infectious positivity when it comes to Luduvo that I admire. I just hope he manages to figure everything out before Luduvo falls under.

And this part, I definitely agree with, though I think I get why Isaac is going about it the way he is. New players come in > more people play the game > more people test the game by proxy > the game can be made better faster (theoretically)

Hundreds of thousands of players were signing up accounts on Polytoria in the month of February. The fact the concurrent user count they have right now is in the hundreds if we are being optimistic, means that over 99% of those new users thought that Polytoria wasn’t worth their time and stopped playing. While losing a majority of new users, especially when you’re in the spotlight as a trend, is a normal thing, it is not normal to lose this many users. You have to royally screw up or have done something wrong to not at least retain 1-5% of users.

So what you are describing here has already happened, unfortunately.

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Yeah, It’s honestly sad to me. I had a lotta faith in Polytoria. Sucks that they just couldn’t measure up to the hype :/

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Now, I’m not going to proclaim that I am a polytoria sevant (especially since I’ve rarely interacted with Polytoria), but even from my limited experience with Polytoria I agree that Polytoria has no drive. It feels so far reflected/ingrained in every choice that they make that even an outsider looking in can roughly tell what’s going on.

Outside of the Polytoria stuff, I think I can expand a bit on the Luduvo side of things from what I’ve observed:

It’s a good bit worse than just the avatar bundle. Luduvo also seems to be straight-up shoplifting/sanitizing Roblox catalog designs and reposting them to their marketplace. For some reason, artists on Luduvo have also been copy-pasting their Luduvo creations to the Roblox store, which will also cause misunderstandings. And there have also been allegations that the engine uses materials taken from Roblox, etc. Relatively speaking, this isn’t all that big of a legal problem since companies have been ripping each other off since the dawn of time. But the court of public opinion is where Luduvo could meet their demise.

Many of the links I’ve provided don’t prove that Luduvo actually stole anything from Roblox. But the problem is that people keep making connections between these things and dishing out severe allegations that others can misinterpret or spread as lies/rumors. I can 100% see their “copying” being used as ammunition for people to drag Luduvo’s name through the mud and hurt player conversion and overall adoption. And it’s only going to get worse if people decide to make games “inspired” by other Roblox games (which is already happening) or if the marketplace artists keep making legally distinct Roblox catalog items and uploading them to the Luduvo company store.

This reminds me of another small problem I have with Luduvo: their release schedule. It’s completely fine, and even expected, for them to have bugs in alpha and the team is more or less quick to develop a solution. Luduvo seems to be built on some pretty sturdy legs and definitely has the potential to be a stable engine. But when it comes to that final push to present the problem that they solved, Luduvo has what I call “the RobTop® problem.” To put it simply, there are only 2 types of updates in LuduvoLand: giant behemoth major content updates of doom and despair, and small bug fixes that occur immediately after giant behemoth major content updates of doom and despair. I mean, I don’t exactly blame them because we are still technically in alpha and that’s also generally how I develop software, but there are a few problems with this:

  1. If someone makes a bug report that has a relatively simple solution, we all have to wait for the Luduvo devs to be done charging their ult before we are able to experience said fix
  2. Whenever they finish charging their ult and unleash the power of a Luduvo update, there are a ton of bugs because they jampacked everything and their mother into one super omega update

To those of you who are like “nu uh, just look at the releases and you’ll see how small every update is!” I want you to know that that is what their internal release log looks like. The general public and/or the alpha testers did not get most of those updates. For example, the latest version of Luduvo we alpha testers had before release was Luduvo 37. 38-43 was given to us all at the same time at launch, then 44 did some small things, and finally they sat charging their ult until they let loose the apocalypse with 44-47 (which are massive updates that are going to have massive release notes when Igor gets around to posting them). The same thing happened with the website as it got redone from scratch and no one was allowed to see or give feedback on it outside of a few cropped screenshots until it launched.

As a side note, another unfortunate thing I’ve seen with Luduvo (though this one isn’t really their fault) is that they can’t seem to hire people if their lives depend on it. I don’t know if they’ve been cursed with bad luck or something, but I think they only managed to hire and keep 4 new staff, and only 2 of them weren’t hired to fill a previously vacant slot. And of those 2, only 1 of them does any engine work. With the exception of 1, everyone else they hired subsequently got fired. And even though our only exception here resigned of their own free will, they probably would have gotten fired anyway as Dargy silently watched from the sidelines and cast hexes and curses on a voodoo doll in their likeness as if they were David Baszuki (this is (probably) a hyperbole). It’s not like they haven’t tried to hire more people as Isaac advertises their career page to numerous places, but in a cruel twist of fate it rarely works out. Hopefully things work out better in the future.

I wouldn’t say that for now, as I’m fairly sure the lack of advertising is purposeful. Just imagine the chaos that will ensue once prospective Luduvians hop on Luduvo 47 lol. Something tells me that they have a bountiful cash flow for the immediate future. I think they are going to start marketing by running ads and sponsoring content creators very soon, but they’re waiting to give them something to do/play first. First impressions are important. Though the jury’s still out on how effective said marketing will be. One thing I will agree on though is that Isaac’s marketing was complete buns :sob:

One of the reasons why Polytoria hates our guts is that he wouldn’t stop advertising the daylights out of Luduvo there. I think Isaac has been forever imprinted in Polytorian history as a prominent figure of evil because of his more questionable advertising tactics, and I even saw an advertisement of a “I love Luduvo” group as one of those user-made image ads while passively lurking in the forums. He also probably annoyed the heck out of the mods on r/Roblox since they kept having to delete his posts shilling Luduvo. And then there was… whatever this was, probably purpose-made to instill the fear of god into doom scrollers :sob:. Isaac in marketing mode can be a complete menace to society, so hopefully Sharkify can help him out. Assuming he made those promo vids, Sharkify is high key good at his job so I’m not worried about marketing.

I don’t think you were around for the (now lost media) Lua vs Luau thread. Or if you were, you must have forgot

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This is what was so crazy to me about the end of the Alpha testing period. So many changes were pushed at the end of the closed Alpha testing period that were not small changes and we hardly had any time to test them. Originally, we were promised that once the Alpha testing period ended, we would enter the beta phase and we would just be working on resolving stability issues for a few months before Luduvo would become stable enough for an official release… then on launch, we got a public alpha.

The Luduvo everyone is seeing now is a considerable difference from the experience that we saw in the closed Alpha period. I’m fortunate enough to record so much footage of the closed Alpha period (which the reason why none of that footage is released is because Isaac has placed an embargo on it). If you saw what the closed Alpha period was like, you would see that it was much more of its own thing and trying to be unique. I do have a couple of the early builds stashed as well, but the main reason why I stopped stashing builds is because some other people have decided to take the responsibility of archiving the builds by writing scripts to automatically check the API for new builds.

I can’t help but think that they unfortunately ran into a deadline of a public release that they could no longer extend (both from the community and the investors, if I had to guess), but due to a lack of planning they cobbled together later features at the last second that they couldn’t call this a beta.

Unfortunately, I have to somewhat agree here. The guerilla marketing tactics that Isaac did pre-alpha probably gave a lot of the people who were residing there a negative first impression of the site. However, I can’t necessarily blame him for doing such marketing tactics: Roblox was (and still kind of is) having the worst PR that reached an unprecedented low with the whole Schlep ban. To Isaac, he saw that as a golden opportunity to market his platform and get the word out about his site early on. I hate to say that it actually kind of worked, because I don’t think most of us would be here if it weren’t for those aggressive (and morally dubious) tactics.

What is that?!?!?! I know Isaac is still a teenager and everything, but c’mon. I know Luduvo is trying to do all the legal work to see if he can allow under 13s onto the platform, but I really don’t think we need to allow under 13s at the moment. Being 13+ is going to be the best shot for Luduvo to survive early stages, as we need creative people who can make games that are worth playing.

Shame they actually deleted that forum channel and didn’t archive it like they did the alpha chats. However, I am totally down for a re-enactment of that debate, because I still truly think that Luau is not an appropriate fit for the Luduvo engine and it would be better to either make a custom dialect based on the latest version of Lua, or create a similar language that would actually satisfy the demands of what Luau scripters want.

I’m sorry, but Luau is such an abomination to what made Lua such an attractive option for developers to embed into their application. A lot of Luau defenders make talking points that sound so much like they want a full featured, statically typed, and compiled language rather than the minimalist, dynamically (yet strongly) typed, and interpreted language that Lua is. I feel like a lot of the design decisions that have gone into Luau feel so ad-hoc and monkeypatched that it doesn’t feel like a coherent language that knows what it wants to be. Part of why I feel like why that’s the case is because of how I feel Roblox wants to avoid code rot (clearly ignoring the fact that has already happened throughout the years by deprecating and destroying old scripting APIs and changing the netcode infrastructure).

I fall asleep reading this whole essay but srs, it seems like you know everything about Polytoria. Are you an ex staff there?

Holy. This is something.
I am kinda new to both Polytoria and Luduvo alike, but I’m mostly on the poly side of stuff tho I do want to be a part of this community as well. What you said in this essay is both something that I’ve been seeing and kinda agreeing on, both platforms have both a lot of potential but one is very new and doing everything it can to get new players while the other one is just… relaxing. (Also I kinda like Pauly ngl even tho it represents some of the wrongs in that place :,<)

But still, I want to join in this sinking ship and try to do somethings with it, I’m already working on some stuff in it and hopefully, after I’m done learn everything I need, could be able to do cool stuff :]

Good Night.

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