Import Asset Name does not save.

When importing an asset, in my case a mesh, you are required to fill out a name with an optional description. However, the site does not use this name- instead opting to use the name found in the metadata. In a mesh’s case, whatever you name the mesh on the site is overwritten by whatever the Object Data has been named in Blender (my program of choice.) I’m uncertain if this quirk applies to other forms of media- I.E. Textures and Audio.