hey starte i found the windows-x86_64 you talked about what do i do
Go see your Client.log, past it there by hiding your IP address too.
what do you mean do i paste the full zip to luduvo folder
If you click to ‘windows-x86_64’ and Luduvo, you should see your .log files.
it shows a exe no .log
Cool, extract the ‘windows-x86_64’ folder and click to Luduvo.exe. It will download everything to work properly.
it STILL doesnt work
client.log
2026-09-16 - 17:26:54.563 [INFO] Luduvo 44-dirty (240800eaa6d4) sha=240800eaa6d4 network_epoch=40 schema=0x63d6c59a65f6b6e0 project_format=27 (min 27)
2026-09-16 - 17:26:54.644 [INFO] OpenAL: device=OpenAL Community renderer=OpenAL Soft stream=callback
2026-09-16 - 17:26:54.679 [INFO] content store fetches from https://api.luduvo.com into C:\Users\luaxf\AppData\Roaming\Luduvo\Client\content
2026-09-16 - 17:26:55.444 [INFO] content store: version 7 is ready, current names it
2026-09-16 - 17:26:55.480 [INFO] client content: version 7 from C:\Users\luaxf\AppData\Roaming\Luduvo\Client\content
2026-09-16 - 17:26:55.544 [INFO] Window created. 1 pixel density, 1 display scale
2026-09-16 - 17:26:55.582 [INFO] [vk] available instance layers: 5
2026-09-16 - 17:26:55.597 [INFO] [vk] available instance extensions: 13
2026-09-16 - 17:26:55.599 [INFO] [vk] loader API 1.4.357
2026-09-16 - 17:26:55.599 [INFO] [vk] requested instance API 1.3.0
2026-09-16 - 17:26:55.599 [INFO] [vk] validation requested=true enabled=false
2026-09-16 - 17:26:55.599 [INFO] [vk] debug utils enabled=true
2026-09-16 - 17:26:55.633 [WARNING] [adapter 0] Intel(R) UHD Graphics skipped: Intel Comet Lake (10th gen) has a non-conformant Vulkan 1.3 driver that crashes at runtime (set LDV_VK_SKIP_BLOCKLIST=1 to override)
2026-09-16 - 17:26:55.633 [ERROR] [vk] no adapter satisfies Vulkan 1.3 + required features
2026-09-16 - 17:26:55.693 [WARNING] Vulkan backend failed; trying D3D12
2026-09-16 - 17:26:55.693 [INFO] [d3d12] backend init begin; debug_layer=false
2026-09-16 - 17:26:55.693 [INFO] [d3d12] Win32 HWND acquired: 0xb0794
2026-09-16 - 17:26:55.693 [INFO] [d3d12] debug layer disabled
2026-09-16 - 17:26:55.693 [INFO] [d3d12] creating DXGI factory debug=false
2026-09-16 - 17:26:55.694 [INFO] [d3d12] DXGI factory created
2026-09-16 - 17:26:55.694 [INFO] [d3d12] variable refresh tearing support=true
2026-09-16 - 17:26:55.694 [INFO] [d3d12] adapter 0: ‘Intel(R) UHD Graphics’ (Hardware, vendor=0x8086 device=0x9b41, 128 MB)
2026-09-16 - 17:26:55.793 [INFO] [d3d12] adapter ‘Intel(R) UHD Graphics’ created probe device for feature checks
2026-09-16 - 17:26:55.793 [INFO] [d3d12] adapter 1: ‘Microsoft Basic Render Driver’ (Software, vendor=0x1414 device=0x008c, 0 MB)
2026-09-16 - 17:26:55.793 [INFO] [d3d12] adapter ‘Microsoft Basic Render Driver’ skipped: software adapter
2026-09-16 - 17:26:55.793 [INFO] [d3d12] selected adapter: ‘Intel(R) UHD Graphics’ (vendor=0x8086 device=0x9b41, 128 MB)
2026-09-16 - 17:26:55.793 [INFO] [d3d12] resourceBindingTier=3 meshShaderTier=0 samplerFeedbackTier=0
2026-09-16 - 17:26:55.799 [INFO] [d3d12] command queue created: graphics type=0 flags=0x0
2026-09-16 - 17:26:55.808 [INFO] [d3d12] command queue created: compute type=2 flags=0x0
2026-09-16 - 17:26:55.813 [INFO] [d3d12] command queue created: copy type=3 flags=0x0
2026-09-16 - 17:26:55.813 [INFO] [d3d12] caps sampler_anisotropy=true max_anisotropy=16
2026-09-16 - 17:26:55.813 [INFO] [d3d12] context created
2026-09-16 - 17:26:55.813 [INFO] [d3d12] creating NVRHI device: rtv_heap=1024 dsv_heap=1024 srv_heap=32768 sampler_heap=16
2026-09-16 - 17:26:55.814 [INFO] [d3d12] NVRHI device created
2026-09-16 - 17:26:55.814 [INFO] Renderer: NVRHI validation layer disabled
2026-09-16 - 17:26:55.814 [INFO] [d3d12] backend create_swapchain requested: 1366x697, vsync=true
2026-09-16 - 17:26:55.814 [INFO] [d3d12] creating swapchain: 1366x697, buffers=3, format=28, flags=0x800, vsync=true
2026-09-16 - 17:26:55.828 [INFO] [d3d12] IDXGISwapChain1 created
2026-09-16 - 17:26:55.828 [INFO] [d3d12] DXGI window association set: no_alt_enter=true
2026-09-16 - 17:26:55.828 [INFO] [d3d12] IDXGISwapChain3 acquired
2026-09-16 - 17:26:55.828 [INFO] [d3d12] swap image 0 wrapped: resource=0x19df147ad50 format=23 size=1366x697
2026-09-16 - 17:26:55.828 [INFO] [d3d12] swap image 1 wrapped: resource=0x19df1479ee0 format=23 size=1366x697
2026-09-16 - 17:26:55.828 [INFO] [d3d12] swap image 2 wrapped: resource=0x19df147c610 format=23 size=1366x697
2026-09-16 - 17:26:55.828 [INFO] [d3d12] swap image wrappers created: count=3
2026-09-16 - 17:26:55.828 [INFO] [d3d12] frame event queries created: count=3
2026-09-16 - 17:26:55.828 [INFO] [d3d12] swapchain present mode: vsync
2026-09-16 - 17:26:55.828 [INFO] [d3d12] swapchain created: current_backbuffer=0
2026-09-16 - 17:26:55.828 [INFO] [d3d12] backend swapchain ready: 1366x697, images=3
2026-09-16 - 17:26:55.833 [INFO] Renderer: max_textures=1024 (GPU reports 0)
2026-09-16 - 17:26:55.834 [INFO] Renderer up: 1366x697, 3 swap images
2026-09-16 - 17:26:55.905 [ERROR] [nvrhi] Failed to create a compute pipeline state object
2026-09-16 - 17:26:55.908 [ERROR] ClusteredForward: failed to create build-grid pipeline
2026-09-16 - 17:26:55.912 [ERROR] WorldRenderer: clustered forward init failed
2026-09-16 - 17:26:55.916 [ERROR] SceneRenderer: gfx_wr_init failed
2026-09-16 - 17:26:55.921 [ERROR] ClientApp::Init failed
2026-09-16 - 17:26:58.758 [INFO] [d3d12] backend destroy_swapchain images=3
2026-09-16 - 17:26:58.759 [INFO] [d3d12] swapchain destroy_inner begin: keep_handle=false images=3 events=3
2026-09-16 - 17:26:58.769 [INFO] [d3d12] swapchain destroy_inner complete
2026-09-16 - 17:26:58.769 [INFO] [d3d12] backend shutdown
2026-09-16 - 17:26:58.770 [INFO] [d3d12] context destroy begin
2026-09-16 - 17:26:58.779 [INFO] [d3d12] context destroyed
Yeah everyone has this issue right now, need to wait for next update.
fineeeeeeeeeeeeeeeeeeee
I know it’s boring to wait…
same problem