Luduvo Version: 0.2.6
Distribution: CachyOS
Kernel: Linux 7.0.10-2-cachyos
Desktop Environment, Window Manager: KDE Plasma 6.6.5, KWin
Display Server: Wayland
CPU: 11th Gen Intel(R) Core™ i7-11700KF (16) @ 5.00 GHz
GPU: NVIDIA GeForce RTX 3080 [Discrete]
Total Memory: 31.17 GiB
Describe The Issue: When you walk into a completely vertical wall, one you shouldn’t be able to climb, the character’s stair-stepping logic starts running, which lifts your character up temporarily into the air and it acts as if the character is sort of treating the wall as a stair step, one that is far too tall and can’t be climbed. This logic will repeatedly run in a loop for as long as the player walks into the wall.
Steps to Reproduce:
- Launch the game through the client
- Wait for your character to initialize and spawn
- Find a vertical wall and walk up in front of it.
- Facing the wall, walk straight into it, not letting go of the walk key.
Expected Behavior: The character should have their movement canceled out and the character would be motionless if perfectly perpendicular. No vertical movement should be occurring unless the player jumps.