[Client] Movement still enabled when player dies

Luduvo Version: 0.2.6
Distribution: CachyOS
Kernel: Linux 7.0.10-2-cachyos
Desktop Environment, Window Manager: KDE Plasma 6.6.5, KWin
Display Server: Wayland
CPU: 11th Gen Intel(R) Core™ i7-11700KF (16) @ 5.00 GHz
GPU: NVIDIA GeForce RTX 3080 [Discrete]
Total Memory: 31.17 GiB

Describe The Issue: When you purposefully kill your character, you are still able to move your character, despite your character being in a dead state. I’m not sure if this is because the dead state hasn’t been communicated to the server because that would explain a few other bugs I’ve ran into.

Personal note: This is one of the funniest glitches I’ve seen in an alpha client :rofl:

Steps to Reproduce:

  1. Launch the game through the client
  2. Wait for your character to initialize and spawn
  3. Press Esc to enter the main menu
  4. Click “Reset Character”
  5. Press any movement key

Expected Behavior: Player should be immobilized and not able to move or jump.

Logged Messages: None. The client doesn’t seem to be logging its behavior in the log files.

2026-06-01 17-26-00 (online-video-cutter.com) (1)

Just gonna add to this issue a couple new things:

  1. I can still reproduce the bug in the latest version (2026.06.1)
  2. This bug happens whenever your character dies (including falling into the void). The reproduction steps just gives the easiest method to reproduce the bug consistently.

Same distro, desktop environment, etc. It’s still happening to me in version 26.7.2.

Here’s what happens when I do the same set of steps as provided in the original topic body:

Bug fixed in 2026.07.15. They finally implemented dying! Yipee!!