[Client] Camera still persists falling when character hits the void line and disappears

Luduvo Version: 0.2.6
Distribution: CachyOS
Kernel: Linux 7.0.10-2-cachyos
Desktop Environment, Window Manager: KDE Plasma 6.6.5, KWin
Display Server: Wayland
CPU: 11th Gen Intel(R) Core™ i7-11700KF (16) @ 5.00 GHz
GPU: NVIDIA GeForce RTX 3080 [Discrete]

Describe The Issue: When you fall off the map, it seems like the character disappears and you do respawn as if you have died. However, until you respawn, the camera still keeps falling, as if the character hasn’t been properly deleted and is only just set to invisible.

Steps to Reproduce:

  1. Launch the game through the client
  2. Wait for your character to initialize and spawn
  3. Walk all the way off the edge of a baseplate and start falling into the void

Expected Behavior: Camera should stop moving and remain focused on the last known point before the character respawns.

Logged Messages: None. The client doesn’t seem to be logging its behavior in the log files.

This is an issue in Studio as well

In studio: you keep falling indefinitely from what I’ve seen and do not respawn.

I’m going to mark this as fixed. Ever since dying was properly implemented in 2026.07.15, it seems like the character doesn’t disappear anymore when hitting the death plane and instead goes into a ragdoll state. At this point, I would consider persistent falling no longer unintended behavior.