[AMA] Engine Q&A with Igor

Hello there! Im Igor, CTO here at Luduvo. Part of my job includes leading the creation of the game engine we’re developing over here.

We’re working hard on the engine’s future, but I want to know what you want to see. What are your biggest expectations for Luduvo?

Ask me anything! Your feedback is going to help us build something better.

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do you have experience working on other sandboxes

will we ever be able to turn our camera when being zoomed in like in shift lock?

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Do you know when we’ll be able to use audio?

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Is MacOS support coming very soon?

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Will you and the team optimize the engine to support lower-end devices, or possibly make a non-vulkan version altogether?

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Are there any plans to make a “Run” function in the studio?

Run without going into play.

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  1. When will we be able to access the Input system and the camera via user scripts?

  2. When is the official scripting docs releasing?

  3. Since the engine is internally a flecs world, will we be able to take advantage of this via the scripting api with ECS-styled access anytime soon? Instead of only having access to Instance objects abstracted over entities?

  4. When is the human-readable .ldv file format coming? The schema keeps changing between versions which makes it annoying to maintain my current parser for the binary format

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how do you intend on listening to community feedback and actually utilizing it? and also, how do you intend to primarily receive community feedback (whether that’d be through polls, q/a’s like this, etc. and one more thing, do you intend to work on features wanted by majority or take in consideration other options people want as well, minorities essentially.

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I think some of these were asked during a Luduvo Q&A that was live but I did not fully catch the answer of those questions.

Will there be joints for parts like the equivalent of the RBLX Weld Constraints or Hinges?
Will there be Raycasting?
Will there be an equivalent to the RBLX Tween Service?

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Is animation support coming out this year?

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How are you enjoying all my bug reports? :troll:

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When is the client releasing for mobile

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Are there any plans for being able to upload custom music in the future (even if it takes a long time for moderation)?

Also will there ever be any official events for Luduvo, or will it mostly be community-run?

(thanks!!)

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Why is there no wait()? I heard there was a specific reason for it but I uh
What I kinda more meant is why hasn’t wait been implemented yet?

Will we be getting images/text soon?

And a bit of a different angled question…
Why are scripts designed this way? I’m curious about what choices were made.

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Do you see Luduvo ever releasing to consoles in the future?

I think Igor already said it was coming sometime in August.

Use of old deprecated features from Roblox’s past, i think that would be neat!

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some of the more technical questions I was looking to have answered I’ve seen people already ask, so,

what has been the most challenging and/or rewarding aspect of working on the engine for you so far?

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  1. Will add some some version indicator for what version you are using on studio? I have been encountering an error that is supposed to be fixed in the latest version, so it would help for debugging purposes.

  2. Are you planning on changing the proportions of the studio character to match our actual avatars? It is difficult to scale, and kinda defeats the purpose of being able to test what a game would play like on a client.

  3. Are you planning on making the scale system smoother? I know multiple people who have been incredibly frustrated with the current system.

Those are the rest of my questions (FOR NOW >:)

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