When will we be able to access the Input system and the camera via user scripts?
When is the official scripting docs releasing?
Since the engine is internally a flecs world, will we be able to take advantage of this via the scripting api with ECS-styled access anytime soon? Instead of only having access to Instance objects abstracted over entities?
When is the human-readable .ldv file format coming? The schema keeps changing between versions which makes it annoying to maintain my current parser for the binary format
how do you intend on listening to community feedback and actually utilizing it? and also, how do you intend to primarily receive community feedback (whether that’d be through polls, q/a’s like this, etc. and one more thing, do you intend to work on features wanted by majority or take in consideration other options people want as well, minorities essentially.
I think some of these were asked during a Luduvo Q&A that was live but I did not fully catch the answer of those questions.
Will there be joints for parts like the equivalent of the RBLX Weld Constraints or Hinges?
Will there be Raycasting?
Will there be an equivalent to the RBLX Tween Service?
Will add some some version indicator for what version you are using on studio? I have been encountering an error that is supposed to be fixed in the latest version, so it would help for debugging purposes.
Are you planning on changing the proportions of the studio character to match our actual avatars? It is difficult to scale, and kinda defeats the purpose of being able to test what a game would play like on a client.
Are you planning on making the scale system smoother? I know multiple people who have been incredibly frustrated with the current system.